/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef ZONE_SCRIPT_H_
#define ZONE_SCRIPT_H_

#include "Common.h"
#include "Creature.h"

//struct CreatureData;
class Creature;
class GameObject;

class ZoneScript
{
public:
    explicit ZoneScript() { }

    virtual uint32 GetCreatureEntry(uint32 /*guidlow*/, const CreatureData *data) { return data->id; }
    virtual uint32 GetGameObjectEntry(uint32 /*guidlow*/, uint32 entry) { return entry; }

    virtual void OnCreatureCreate(Creature *) {}
    virtual void OnCreatureRemove(Creature *) {}
    virtual void OnGameObjectCreate(GameObject *) {}
    virtual void OnGameObjectRemove(GameObject *) {}

    //All-purpose data storage 64 bit
    virtual uint64 GetData64(uint32 /*DataId*/) { return 0; }
    virtual void SetData64(uint32 /*DataId*/, uint64 /*Value*/) { }

    //All-purpose data storage 32 bit
    virtual uint32 GetData(uint32 /*DataId*/) { return 0; }
    virtual void SetData(uint32 /*DataId*/, uint32 /*Value*/) { }

    virtual void ProcessEvent(GameObject * /*obj*/, uint32 /*eventId*/) { }
};

#endif
